TFT Meta Snapshot Patch 10.15 – WEEK 2 – EVERYTHING STILL WORKS

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Meta Snapshot Summary

This week has been super strange.  Everyday there is a different composition that dominates the meta.  At first Astro Sniper was dominating everything, then Mech, then Battlecast and Bang Bros, and now Star Guardians players are winning everything.  Protectors had their days of dominance as well.

The meta is defined by counters for whatever was popular the day before because of all the viable options.  You will need to adapt and adjust as needed.  For example, Snipers are fantastic when you are able to get a Blue Buff, but when there are a lot of Mana hungry compositions being played in your lobby, it is difficult to complete.  

All the tiers below are closer together than usual, so keep that in mind (IE, there isn’t that big of a difference between S and A tiers, A and B tier, etc.)

Shroud of Stillness is still broken.  Last week, some viewers were asking why Shroud is so strong.  This was evident in the 4th game of the Cloud 9 tournament where DeliciousMilk and Saintvicious finished 1st and 2nd and both had Shrouds that decided each fight.

TFT Compositions Tier List

S Tier: Highly Flexible or Very Strong

E-Girls – Star Guardian Sorcerers

10.15 Teamfight Tactics Tier List Meta Comps
Tank items on Neeko, Mana and AP on Syndra. Mana items on Janna late game. Star Guardian Spatula is optional

Difficulty: Medium
Item Dependency: High
Variance: Medium


  • Neeko Items
  • Syndra Item
  • Getting Janna + Items for her


  • Guardian Angel on your carry (against Syndra)
  • Shroud against Janna
  • Zephyr if no QSS on Neeko or Syndra


10.15 Teamfight Tactics Tier List Meta Comps
Play 2,4, or 6 Protectors. Get blue buff on Syndra, Warmogs on J4, and you should be good for mid game. There are so many different variations of protectors. Normally its 4 Protectors + Sorcs, Snipers, Infils, or random legendary units. Any of these options work. Super late game is the Legendary composition with Janna/Xerath carry.

Difficulty: Low
Item Dependency: High
Variance: High


  • Early Warmogs for snowballing with Jarvan
  • Protector Spatula for Syndra or Aurelion Late Game
  • Urgot Items/hitting Urgot/other Legendaries

Bonus: Tank items

Incredibly strong with Warmogs because of recent changes.  Protector trait abuses the huge health gains from their shield.

Mech Pilot

10.15 Teamfight Tactics Tier List Meta Comps
The comp is Mech + Viktor + other units. Right now, I like Infiltrator, Demolitionist, and Mystic, but it depends on what you hit and what you are facing.

Difficulty: Medium
Item Dependency: High
Variance: Medium


  • Hitting the Mech early
  • Viktor items.  Mana + Morello.

Bonus: Leftover items for other carries such as extra infiltrator or Karma for support.

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A Tier: Solid Team Comps. Weaker, less flexible, requires more luck than S-Tier


10.14 Teamfight Tactics Tier List Meta Comps
Popular version now is 4 Sniper with Caitlyn and Ashe instead of Karma and Lulu. Can add Celestial, Mystic, or Dark Star at lvl 8. Go 4 Sniper or 2 Sniper. Can go 4 Darkstar. If going 2 Sniper, use Thresh, Lulu, Karma.

Difficulty: Medium
Item Dependency: Medium
Variance: Medium


  • Jhin Items
  • Teemo Items
  • Tank Items


  • Infiltrators to kill Jhin/Teemo
  • Zephyr + Blitz combo


10.15 Teamfight Tactics Tier List Meta Comps
6 BM Shredder with Xayah Carry 3* and hopefully J4 3*. The positioning shown here is anti-Infiltrator. Adjust the positioning as necessary

Difficulty: Medium
Item Dependency: High
Variance: Medium


  • Hitting Xayah 3* with relative ease


  • 6 Vanguard
  • Finding a way to kill Xayah since shes near frontline (Jayce, Ahri, etc.)


10.15 Teamfight Tactics Tier List Meta Comps
Use Vayne as the primary carry followed by Irelia. Lucian got buffed in 10.15, but I haven't seen any huge success with Lucian carry. Ideally you have multiple shrouds on the random Cybers, but I list a diverse set of items just so you know some good options for Leo/Vi/Fiora/Wukong.

Difficulty: Medium
Item Dependency: Medium
Variance: Medium


  • Irelia or Vayne Items
  • Random items for front line

Bonus: IE/LW Vayne is almost auto top 4.

Cybernetics benefit from having at least 1 item, so it’s great to diversify your team with this build.  Lucian is a great early game carry and then you can transition into Irelia and Vayne.  Add Thresh at Lvl 9 and have units to pull in on your bench such as Lulu, Thresh, Wukong, Blitz

Great build because you can make use of bad/weird items, which makes them consistent.  

Fiora, Vi, Leona can use a basic item component, but some good completed items are Zeke’s Herald, Zzrot Portal, Redemption, Shroud of Stillness, and Zephyr.  You can also put Force of Nature on one of them.


  • Vanguards if no LW
  • Bramble Vest
  • Mech
  • Brawlers


10.13 Teamfight Tactics Tier List Meta Comps
There are many people you can put battlecast spatula on. Many different builds depending who you have the spatula on.

Difficulty: Medium
Item Dependency: High
Variance: Medium


  • Battlecast items such as Red Buff and Statikk Shiv
  • Battlecast Spatula is very nice for Ezreal or Xerath

There are 3* variants and fast 8 variants.

Blaster Brawler

patch 10.15 Blaster Brawler TFT Tier List
Use Zed + Fizz/Ekko as an alternative to Ziggs/GP or add Mystic

Difficulty: High
Item Dependency: Medium
Variance: Medium


  • 3 Items for Jinx.  “Best items” depends on the lobby. (Last Whisper/Infinity Edge/Deathblade/Red Buff/Giant Slayer/Rapidfire/Runaan’s are all good)

Bonus: Red Buff, GA for Gnar

Keep Blitzcrank next to Jinx to let her get a quick kill.  Rebel spatula is useful to get to 3 Rebel.  A defensive item is nice for Jinx.  Trap Claw>GA>QSS



  • % Health damage
  • Infiltrators to kill Jinx
  • Vanguard/Protectors/Mech so Jinx can’t get Resets

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B Tier: Playable, but not Preferred. These comps could be strong if uncontested.

6 Blademasters (Bang Bros, Blade Bros, etc.)

10.15 Teamfight Tactics Tier List Meta Comps
Yi got tank buffs for 10.15. This comp is pretty solid if you can hit the units and have perfect items.

Difficulty: Easy
Item Dependency: High
Variance: High


Slow roll at level 7.  All in some time in stage 5 if you are low or close to 3* Yi


  • 3  Star carries (Yi, Zed, maybe Yasuo)
  • Blademaster Spatula for Zed



  • Ekko vs Yi can cheese kills if Yi has QSS
  • Zephyring Shen
  • Positioning away from Zed

Dark Star

10.15 Teamfight Tactics Tier List Meta Comps
Dark Star is still strong in 10.15. Go ahead and play Karma if you need Mystics. You can use Shaco or Ashe carry in the mid game. Late game, you will want Jhin, Xerath, Janna. Replace Rakan eventually with Lulu for Celestial. If you can't get Jarvan, use Mordekaiser/Wukong as tanks. Try to avoid 6 Darkstar unless you have Darkstar Spatula

Difficulty: Medium
Item Dependency: High
Variance: Medium


  • Hitting correct item for the correct carry
  • Warmog Jarvan Early


  • Anti Shaco positioning
  • Assassins to kill Jhin/Ashe/Xerath
  • Anti Heal

Vanguard Mystic

With the Last Whisper nerf, this comp is super strong and autowins against any attack damage composition because you will have at least 250 armor against Last Whisper. Prioritize Blue Buff Morello on Cassio and then AP and tank items on Jayce and leftover on Wukong. Can use 4 Mystic if there are a ton of magic damage dealers and not too many physical.

Difficulty: Hard
Item Dependency: Medium
Variance: Low


  • Cassiopeia items
  • Defensive Item front line

Bonus: Playing Bard Early

This is mainly a Top 4 comp since you beat half the comps and lose to half.  Every fight is really one sided.

C Tier and Below: These are compositions that are weak, but if they are given to you, you might be forced to play them.

Sorc + Riven/GP

10.13 Teamfight Tactics Tier List Meta Comps bratty sis
Don't play this. Jarvan in Protectors does the same thing as Riven for 3 gold instead of 12.

Difficulty: Medium
Item Dependency: High
Variance: Medium


  • GA for Riven.  1 AP item for Riven (Ionic or Hat).  QSS is great, add more AP if you can’t get it.
  • Viktor wants 2 tears + 1 rod.  Use leftover items with these 3 components. 
  • Super late game win condition is Janna/Xerath.


Difficulty: Medium
Item Dependency: High
Variance: High


  • Jinx Items (Last Whisper/Infinity Edge/Deathblade/Red Buff/Giant Slayer/Rapidfire/Runaan’s are all good)

Nice to have: GA for GP

Rebels utilize their shield and damage buff to strengthen each other.  Lucian or Zed are great item holders.  Can use Ekko instead of Fizz.  If no GA, go both Ekko and Fizz or extra Aurelion Sols.

This composition is great on late game galaxies because they rely on late game builds.


  • Shroud of Stillness
  • Area of Effect
  • Mana Reaver on GP
  • Zephyr because of positioning constraints 

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Carousel Item Priority

Higher Priority Items

Lower Priority Items


Honestly, first item just depends what comp you play. Glove is flexible. Tear is 100% necessary in many comps. Sword is good for any AD based comp. Belt is great for protectors. Bow is needed for Blademasters. Chain is great for Mech. Just avoid Rod and Negatron

Item Quadrant

The closer to the Top Right, the better and more versatile the item is. Avoid items on Bottom Left if possible.

Strength (y-axis) is based on how effective an item is in the situations where it is most used.  Items that are strong at all stages of the game are listed higher.

Versatility (x-axis) is based on both the number of Compositions an item fits in and Champions an item is used on.  Versatility is also how often you could build an item.


Even though I was Challenger in Set 1 and Grandmaster in Set 2, I know there are many players better than me.  This is why I scout the Top 10 players in all major regions and analyze what they play and how they play each composition to make this Tier List.  Tiers are determined by what I think will get you the highest average rank.  This means that while one composition might be super strong late game, it may be difficult to acquire, so it may not be S-Tier.  For example, it is difficult to win with certain compositions, but extremely easy to Top 4.  Rankings within a tier are very close together.  Always try to play with what makes sense for every game, and adapt to your lobbies with proper tech choices.

DifficultyItem Dependency, and Variance are listed.  Difficulty is how hard the composition is to play.  Difficulty does not factor into the strength or viability of the composition but serves as a factor for new players.  Item dependency is how important specific items are to the composition.  Variance is the approximate placement range of the composition.  For example, a consistent Top 4 composition has Low variance.  A composition that either places 1st or 8th has a High variance. If I mention that a composition is Forcible, it means that you can play this comp every game.

Tier placement assumes strong play.  Refer to Difficulty metric before attempting to play.

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