TFT Patch 10.21 Preview from Riot Mort

All changes are tentative and subject to change. Source: https://www.twitch.tv/mortdog

New patch, lots of changes.  Keep in mind, this is just a preview.  Official patch comes out on Tuesday.  Goes to Live servers on Wednesday.

Other System Changes:

  • Shop change reverted to old shop.  Champions unbought from previous shops now show up in consecutive shops.

Chosen:

  • Modified the Chosen rate to reduce some of the owrst luck cases and streakiness
  • Guaranteed Chosen by 2-2

Trait Changes

  • Cultist
    • Galio’s base HP and AD now scales off the Cultists’ total star levels.
    • Galio Base Stats:
      • HP: 1600/3800/6666 –> 1000/1750/2500
      • AD: 125/400/1000 –> 80/180/400
  • Divine
    • Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration of the ascension
      • (2): 4 seconds
      • (4): 7 seconds
      • (6): 10 seconds
      • (8): 14 seconds
  • Fortune
    • Fortune 3 Loot Table
      • 0 Loss: 3 -> 2.5g
      • 1 Loss: 6.5g -> 6g
      • 2 Loss: 11.5 -> 10.5g
      • Removed 5 costs from 4 loss

Trait Changes

  • Ninja
    • 50/120 -> 50/150 Attack Damage and Spell Power
  • Vanguard
    • 100/250/500 -> 100/250/600 Armor
    • New: (8): 1500 Armor
  • Shade
    • 3 -> 4 Autos per proc
    • 100/325/650 -> 125/400/750 damage

Champ Changes – 1 Cost

  • Diana
    • 4/5/6/10 -> 4/5/6/9 Orbs
  • Nidalee
    • 10% -> 20% Bonus Damage per Hex
  • Elise
    • 40/80/120 -> 40/80/160 Health Restore on Auto Attack

Champ Changes – 2 Cost

  • Aphelios
    • Turrets now stop firing when Aphelios is disabled.
  • Jax
    • 50/100 -> 60/110 Mana
  • Jarvan
    • 175/250/500 -> 175/250/750 Spell Damage
  • Teemo
    • 200/300/600 -> 300/450/900 Spell Damage

Champ Changes – 3 Cost

  • Kennen
    • 300/450/900 -> 300/450/1350 Spell Damage

Champ Changes – 4 Cost

  • Ahri
    • 650 -> 600 HP
    • 500/800/4000 -> 500/750/3000 Spell Damage
  • Riven
    • 300/450/1500 -> 300/450/1350 Wave Damage
  • Jhin
    • 444/500/4444% -> 444/500/1234% Fourth Shot Damage
  • Talon
    • 200/225/300% -> 200/225/250% Spell AD Ratio

Champ Changes – 4 Cost

  • Azir
    • 200/350/2000 -> 200/350/8888 Spell Damage
  • Lillia
    • 3.5/3.5/8 -> 3/4/8 second sleep duration
  • Kayn
    • 75% -> 65% Shadow Buff
    • 450/600/6666 -> 400/600/6666 Spell Damage 
    • 27%->25% True damage burn
  • Zilean
    • 2/2/10 -> 2/3/10 Targets
    • 350/700/3000 -> 350/500/3000 Healing

Item Changes

  • Chalice of Harmony
    • 30% -> 40% Spell Power
  • Locket of the Iron Solari
    • 250/300/375/500 -> 350/450/600/800 Shield
  • Gargoyle Stoneplate
    • 12 -> 15 Armor & MR
  • Luden’s Echo
    • 200 -> 180 Damage
    • New: Does 180 bonus damage to shielded or crowd controlled champions.

Item Changes

  • Quicksilver
    • 12 -> 10 second duration
  • Zeke’s Herald
    • 30% -> 40% Bonus Attack Speed
  • Statikk Shiv
    • 85 -> 75 Base Damage
    • 85 -> 175 Bonus Damage
  • Zz’Rot Portal
    • New: Now taunts all nearby enemies at the start of combat to the wearer for 2 seconds

Bug Fixes and Other Changes

  • Fixed a typo in Fortune.
  • Clarified Morellonomicon tooltip (item applies effect when the holder deals magic damage with their spell).
  • Fixed an issue where the following untis would show the wrong color on their spell’s tooltip when given SP: Tham Kench, Hecarim, Nunu, Azir, Kayn.
  • Pyke’s ability now hits slightly in front of him, allowing him to hit cornered units.
  • Fixed a rare issue where strange Chosen could appear in the shop, but buying them would give you a 1* copy of a different unit.
  • Kayn no longer casts if there are no enemies in range he could hit.
  • Sett can no longer cast Showstopper on an emey Sett who is out of combat due to The Boss.
  • Fixed some bugs with specific Fortune loot tables that were dropping a bit more than intended.

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